Sunday, July 15, 2012

"Grateful"

        I am now fourth year student, at La Verdad Christian College.... We are finally finished our On The Job Training, currently I'm Taking up AB Broadcasting Course....and now I'm so very grateful to the person who help me, especially to Bro.Eli Soriano and Bro. Daniel Razon for there hardworking to give the students a scholarship grant like me who have not enough money to pay for my school tuition fees. and also to my parents that gave their best to support me financially, emotionally, physically, and spiritually....I Love You po!!

       Thanks be to God for His unspeakable gift... 

Sunday, January 8, 2012

Philippine Journalist's Code of Ethics

Philippine Journalist's Code of Ethics

PHILIPPINE JOURNALIST’S CODE OF ETHICS (1988)

I. I shall scrupulously report and interpret the news, taking care not to suppress essential facts nor to distort the truth by omission or improper emphasis. I recognize the duty to air the other side and to correct substantive errors promptly.

II. I shall not violate confidential information on material given me in the exercise of my calling.

III. I shall resort only to fair and honest methods in my effort to obtain news, photographs and/or documents, and shall properly identify myself as a representative of the press when obtaining any personal interview intended for publication.

IV. I shall refrain from writing reports which will adversely affect a private reputation unless the public interest justifies it. At the same time, I shall fight vigorously for public access to information, as provided for in the Constitution.

V. I shall not let personal motives or interests influence me in the performance of my duties; nor shall I accept or offer any present, gift or other consideration of a nature which may cast doubt on my personal integrity.

VI. I shall not commit any act of plagiarism.

VII. I shall not in any manner ridicule, cast aspersions on, or degrade any person by reason of sex, creed, religious belief, political conviction, cultural and ethnic origin.

VIII. I shall presume persons accused of crime of being innocent until proven otherwise. I shall exercise caution in publishing names of minors and women involved in criminal cases so that they may not unjustly lose their standing in society.

IX. I shall not take unfair advantage of a fellow journalist.

X. I shall accept only as tasks as are compatible with the integrity and dignity of my profession, invoking the “conscience clause” when duties imposed on me conflict with the voice of my conscience.

XI. I shall conduct myself in public or while performing my duties as a journalist in such manner as to maintain the dignity of my profession. When in doubt, decency should be my watchword.

This document was drafted by the Philippine Press Institute (PPI), discussed and finalized in a multilateral workshop conference held during the National Press Week of 1988. The conference was attended by representatives from the PPI, National Press Club, Philippine Movement for Press Freedom (PMPF), National Union of Journalists of the Philippines (provisional committee), Kapisanan ng mga Manggagawa sa Media sa Pilipinas, Press Foundation of Asia, and Photojournalists Guild of the Philippines. It has been adopted by these and other media organizations, and has been translated into Filipino by the Bukluran ng mga Mamamahayag sa Sariling Wika (BUKLURAN), a PMPF member-organization.

Source: The book “Press Freedom: The People’s Right” by Ed Aurelio C. Reyes, pp. 169-170.


Retype by: D.S.M

Wednesday, September 15, 2010

My Favorite Short Story

This is my favorite short story entitled "home". To hear, the audio recorded file, please check out the links below.


1.) http://www.zshare.net/audio/804252149156b5d3/
2.) http://www.zshare.net/audio/80425680bee1635b/


Thank you!

Saturday, September 4, 2010

International Thanksgiving Day

The most enjoyable, exciting,and awaiting events held every quarter of the year,The Congregational~International Thanksgiving to God!Members Church of God International are preparing to make this event successful!It is very important for them to celebrate this religious activities because it is the offering of sacrifices to God almighty in giving them the opportunity to exist and knowing his words and for all his blessings they receive from God.
This is the Third quarter I.T.G.(International Thanksgiving to God)in the year of 2010 month of September.It is held for three(3)days in different parts of the country led by the minister of Church of God International, Brother Eliseo F. Soriano and Brother Daniel S. Razon.They are the most sensible Preacher that teaches the words of God and care not only with their members but also to other people.They teaches about the truth words of God based on the bible to have better knowledge in understanding the will of God.
First Day of I.T.G. The members of the Church of God International were all excited and wholeheartedly do their duty to serve God. The live venue is on Apalit,Pampanga Convention Center.Thousands of brethren attends live! in this said location.In locale,and other parts of country...but others were like to attend in hook up monitoring. On the second and third day,The continuation of I.T.G. brethren actively serve to offer thanksgiving to God inspite of their tired body they are not loosen their energy, They are very energetic and full of strength especially when Bro.Eli and Bro.Daniel start to preach the words of God enable for the brethren to fed spiritually by means of the Bible.
Everyone makes very happy,They loved to praise the name of God with the songs of praises,consultation with Bro.Eli and also study the words of God and many exciting events..
According to many brethrens of Church of God International they are not contented for only (3) days,They are requesting for the extended days in the next International Thanksgiving to God if God willing.
Brethrens have their different emotions in the said congregational events,most of them were very happy but some of them were lonely because they are not that satisfied with (3)three days,even though This event continually celebrated every quarter of the year so that they have many chances to give thanks to God.Thanks be to God for his unspeakable gift,to be a part of his greatness and everlasting love!To God Be the Glory!

Friday, September 3, 2010

ASSIGNMENT
DEFINITION:

Social media are media for social interaction, using highly accessible and scalable publishing techniques. Social media use web-based technologies to transform and broadcast media monologues into social media dialogues. Andreas Kaplan and Michael Haenlein define social media as "a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, and that allow the creation and exchange of user-generated content."[1] Businesses also refer to social media as consumer-generated media (CGM). Social media utilization is believed[who?] to be a driving force in defining the current time period as the Attention Age[citation needed]. A common thread running through all definitions of social media is a blending of technology and social interaction for the co-creation of value.
Contents
[hide]

* 1 Distinction from industrial media
* 2 Social media and "social authority"
* 3 Examples
o 3.1 Communication
o 3.2 Collaboration/authority building
o 3.3 Multimedia
o 3.4 Reviews and opinions
o 3.5 Entertainment
o 3.6 Brand monitoring
* 4 See also
* 5 References
* 6 Further reading
* 7 External links

[edit] Distinction from industrial media

People gain information, education, news, etc., by electronic media and print media. Social media are distinct from industrial or traditional media, such as newspapers, television, and film. They are relatively inexpensive and accessible to enable anyone (even private individuals) to publish or access information, compared to industrial media, which generally require significant resources to publish information.

One characteristic shared by both social media and industrial media is the capability to reach small or large audiences; for example, either a blog post or a television show may reach zero people or millions of people. The properties that help describe the differences between social media and industrial media depend on the study. Some of these properties are:

1. Reach - both industrial and social media technologies provide scale and enable anyone to reach a global audience.
2. Accessibility - the means of production for industrial media are typically owned privately or by government; social media tools are generally available to anyone at little or no cost.
3. Usability - industrial media production typically requires specialized skills and training. Most social media does not, or in some cases reinvent skills, so anyone can operate the means of production.
4. Recency - the time lag between communications produced by industrial media can be long (days, weeks, or even months) compared to social media (which can be capable of virtually instantaneous responses; only the participants determine any delay in response). As industrial media are currently adopting social media tools, this feature may well not be distinctive anymore in some time.
5. Permanence - industrial media, once created, cannot be altered (once a magazine article is printed and distributed changes cannot be made to that same article) whereas social media can be altered almost instantaneously by comments or editing.

Community media constitute an interesting hybrid of industrial and social media. Though community-owned, some community radios, TV and newspapers are run by professionals and some by amateurs. They use both social and industrial media frameworks.

In his 2006 book, The Wealth of Networks: How Social Production Transforms Markets and Freedom, Yochai Benkler analyzed many of these distinctions and their implications in terms of both economics and political liberty. However, Benkler, like many academics, uses the neologism network economy or "network information economy" to describe the underlying economic, social, and technological characteristics of what has come to be known as "social media".

Andrew Keen criticizes social media in his book The Cult of the Amateur, writing, "Out of this anarchy, it suddenly became clear that what was governing the infinite monkeys now inputting away on the Internet was the law of digital Darwinism, the survival of the loudest and most opinionated. Under these rules, the only way to intellectually prevail is by infinite filibustering."[2]

There are various statistics that account for social media usage and effectiveness for individuals worldwide. Some of the most recent statistics are as follows:

* Social networking now accounts for 11 percent of all time spent online in the US.[3]
* A total of 234 million people age 13 and older in the U.S. used mobile devices in December 2009.[4]
* Twitter processed more than one billion tweets in December 2009 and averages almost 40 million tweets per day.[5]
* Over 25% of U.S. internet page views occurred at one of the top social networking sites in December 2009, up from 13.8% a year before.[6]

[edit] Social media and "social authority"

One of the key components in successful social media marketing implementation is building "social authority". Social authority is developed when an individual or organization establishes themselves as an "expert" in their given field or area, thereby becoming an "influencer" in that field or area. [7]

It is through this process of "building social authority" that social media becomes effective. That is why one of the foundational concepts in social media has become that you cannot completely control your message through social media but rather you can simply begin to participate in the "conversation" in the hopes that you can become a relevant influence in that conversation. [8]

However, this conversation participation must be cleverly executed because while people are resistant to marketing in general, they are even more resistant to direct or overt marketing through social media platforms. This may seem counter-intuitive but is the main reason building social authority with credibility is so important. A marketer can generally not expect people to be receptive to a marketing message in and of itself. In the Edleman Trust Barometer report in 2008, the majority (58%) of the respondents reported they most trusted company or product information coming from "people like me" inferred to be information from someone they trusted. In the 2010 Trust Report, the majority switched to 64% preferring their information from industry experts and academics. According to Inc. Technology's Brent Leary, "This loss of trust, and the accompanying turn towards experts and authorities, seems to be coinciding with the rise of social media and networks."[9][10]

Thus, using social media as a form of marketing has taken on whole new challenges. As the 2010 Trust Study indicates, it is most effective if marketing efforts through social media revolve around the genuine building of authority. Someone performing a "marketing" role within a company must honestly convince people of their genuine intentions, knowledge, and expertise in a specific area or industry through providing valuable and accurate information on an ongoing basis without a marketing angle overtly associated. If this can be done, trust with, and of, the recipient of that information – and that message itself – begins to develop naturally. This person or organization becomes a thought leader and value provider - setting themselves up as a trusted "advisor" instead of marketer. "Top of mind awareness" develops and the consumer naturally begins to gravitate to the products and/or offerings of the authority/influencer. [11][12]

Of course, there are many ways authority can be created – and influence can be accomplished – including: participation in Wikipedia which actually verifies user-generated content and information more than most people may realize; providing valuable content through social networks on platforms such as Facebook and Twitter; article writing and distribution through sites such as Ezine Articles and Scribd; and providing fact-based answers on "social question and answer sites" such as EHow and Yahoo! Answers.

As a result of social media – and the direct or indirect influence of social media marketers – today, consumers are as likely – or more likely – to make buying decisions based on what they read and see in platforms we call "social" but only if presented by someone they have come to trust. That is why a purposeful and carefully designed social media strategy has become an integral part of any complete and directed marketing plan but must also be designed using newer "authority building" techniques.[13]
[edit] Examples

Social media can take many different forms, including Internet forums, weblogs, social blogs, microblogging, wikis, podcasts, pictures, video, rating and social bookmarking. By applying a set of theories in the field of media research (social presence, media richness) and social processes (self-presentation, self-disclosure) Kaplan and Haenlein created a classification scheme for different social media types in their Business Horizons article published in 2010. According to Kaplan and Haenlein there are six different types of social media: Collaborative projects, blogs and microblogs, content communities, social networking sites, virtual game worlds, and virtual communities. Technologies include: blogs, picture-sharing, vlogs, wall-postings, email, instant messaging, music-sharing, crowdsourcing, and voice over IP, to name a few. Many of these social media services can be integrated via social network aggregation platforms.

Examples of social media software applications include:
[edit] Communication

* Blogs: Blogger, ExpressionEngine, LiveJournal, Open Diary, TypePad, Vox, WordPress, Xanga
* Microblogging / Presence applications: FMyLife, Foursquare, Jaiku, Plurk, Posterous, Tumblr, Twitter, Qaiku, Yammer
* Social networking: Cyworld, Facebook, Orkut, LinkedIn, MySpace
* Events: Eventful, Meetup.com, Upcoming
* Information Aggregators: Netvibes, Twine (website)
* Online Advocacy and Fundraising: Causes

[edit] Collaboration/authority building

* Wikis: PBworks, Wetpaint, Wikia, Wikimedia
* Social bookmarking (or social tagging):[14] CiteULike, Delicious, Diigo, Google Reader, StumbleUpon
* Social news: Digg, Mixx, NowPublic, Reddit, Newsvine
* Social navigation: Trapster, Waze [15]
* "Answer Sites": EHow, Yahoo! Answers

[edit] Multimedia

* Photography and art sharing: deviantArt, Flickr, Photobucket, Picasa, SmugMug, Zooomr, BetweenCreation
* Video sharing: sevenload, Viddler, Vimeo, YouTube, Dailymotion, Metacafe, Nico Nico Douga
* Livecasting: Justin.tv, Livestream, OpenCU, Skype, Stickam, Ustream
* Music and audio sharing: ccMixter, Last.fm, MySpace Music, ReverbNation.com, ShareTheMusic, The Hype Machine
* Presentation sharing: scribd

[edit] Reviews and opinions

* Product reviews: epinions.com, MouthShut.com
* Business reviews: Customer Lobby, Yelp, Inc.
* Community Q&A: Askville, WikiAnswers, Yahoo! Answers

[edit] Entertainment

* Media and entertainment platforms: Cisco Eos
* Virtual worlds: Active Worlds, Forterra Systems, Second Life, The Sims Online
* Game sharing: Kongregate, Miniclip

[edit] Brand monitoring

* Social media measurement: Attensity, Statsit, Sysomos, Vocus, Factualz
source:http://en.wikipedia.org/wiki/Social_media

2 .Internet radio (also known as web radio, net radio, streaming radio and e-radio) is an audio service transmitted via the Internet. Music streaming on the Internet is usually referred to as webcasting since it is not transmitted broadly through wireless means.

Internet radio involves streaming media, presenting listeners with a continuous stream of audio that cannot be paused or replayed, much like traditional broadcast media; in this respect, it is distinct from on-demand file serving. Internet radio is also distinct from podcasting, which involves downloading rather than streaming. Many Internet radio services are associated with a corresponding traditional (terrestrial) radio station or radio network. Internet-only radio stations are independent of such associations.

Internet radio services are usually accessible from anywhere in the world—for example, one could listen to an Australian station from Europe or America. Some major networks like Clear Channel and CBS Radio in the US, and Chrysalis in the UK restrict listening to in country because of music licensing and advertising concerns.[citation needed] Internet radio remains popular among expatriates and listeners with interests that are often not adequately served by local radio stations (such as eurodance, progressive rock, ambient music, folk music, classical music, and stand-up comedy). Internet radio services offer news, sports, talk, and various genres of music—every format that is available on traditional radio stations.
Contents
[hide]

* 1 Internet radio technology
o 1.1 Streaming
o 1.2 Simulation
* 2 History
o 2.1 US royalty controversy
o 2.2 Popularity
* 3 See also
* 4 References
* 5 Further reading

[edit] Internet radio technology
[edit] Streaming

Streaming technology is used to distribute Internet radio, typically using a lossy audio codec. Streaming audio formats include "MP3, Ogg Vorbis, Windows Media Audio, RealAudio, and HE-AAC (or aacPlus)".[1] Audio data is continuously transmitted serially ("streamed") over the local network or internet in TCP or UDP packets, then reassembled at the receiver and played a second or two later. The delay is called lag, and is introduced at several stages of digital audio broadcasting.[2]
[edit] Simulation

A local turner simulation program includes all the online radios that can also be heard in the air in the city.
[edit] History

A November 1994 Rolling Stones concert was the "first major cyberspace multicast concert." Mick Jagger opened the concert by saying, "I wanna say a special welcome to everyone that's, uh, climbed into the Internet tonight and, uh, has got into the M-bone. And I hope it doesn't all collapse."[3]

On November 7, 1994, WXYC (89.3 FM Chapel Hill, NC USA) became the first traditional radio station to announce broadcasting on the Internet. WXYC used an FM radio connected to a system at SunSite, later known as Ibiblio, running Cornell's CU-SeeMe software. WXYC had begun test broadcasts and bandwidth testing as early as August, 1994.[4] WREK (91.1 FM, Atlanta, GA USA) started streaming on the same day using their own custom software called CyberRadio1. However, unlike WXYC, this was WREK's beta launch and the stream was not advertised until a later date.[5]

In 1995, Progressive Networks released RealAudio as a free download. Time magazine said that RealAudio took "advantage of the latest advances in digital compression" and delivered "AM radio-quality sound in so-called real time."[6] Eventually, companies such as Nullsoft and Microsoft released streaming audio players as free downloads.[7] As the software audio players became available, "many Web-based radio stations began springing up."[7]

In March 1996, Virgin Radio - London, became the first European radio station to broadcast its full program live on the internet[8]. It broadcast its FM signal, live from the source, simultaneously on the Internet 24 hours a day[9].

Internet radio attracted significant media and investor attention in the late 1990s. In 1998, the initial public stock offering for Broadcast.com set a record at the time for the largest jump in price in stock offerings in the United States. The offering price was US$18 and the company's shares opened at US$68 on the first day of trading.[10] The company was losing money at the time and indicated in a prospectus filed with the Securities Exchange Commission that they expected the losses to continue indefinitely.[10] Yahoo! purchased Broadcast.com on July 20, 1999[11] for US$5.7 billion.[12]
[edit] US royalty controversy

In October 1998, the US Congress passed the Digital Millennium Copyright Act (DMCA). One result of the DMCA is that performance royalties are to be paid for satellite radio and Internet radio broadcasts in addition to publishing royalties. In contrast, traditional radio broadcasters pay only publishing royalties and no performance royalties.[13]

A rancorous dispute ensued over how performance royalties should be assessed for Internet broadcasters.[12][13][14][15][16][17][18] Some observers said that royalty rates that were being proposed were overly burdensome and intended to disadvantage independent Internet-only stations[13]—that "while Internet giants like AOL may be able to afford the new rates, many smaller Internet radio stations will have to shut down."[16] The Digital Media Association (DiMA) said that even large companies, like Yahoo! Music, might fail due to the proposed rates.[17] Some observers said that some U.S.-based Internet broadcasts might be moved to foreign jurisdictions where US royalties do not apply.[15]

Many of these critics organized SaveNetRadio.org, "a coalition of listeners, artists, labels and webcasters"[14] that opposed the proposed royalty rates. To focus attention on the consequences of the impending rate hike, many US Internet broadcasters participated in a "Day of Silence" on June 26, 2007. On that day, they shut off their audio streams or streamed ambient sound, sometimes interspersed with brief public service announcements. Notable participants included Rhapsody, Live365, MTV, Pandora, and SHOUTcast. Some others that did not participate, like Last.fm, having just been purchased for 280 million dollars by CBS Music Group,[19], stated that they did not want to punish their listeners.

SoundExchange, representing supporters of the increase in royalty rates, pointed out the fact that the rates were flat from 1998 through 2005 (see above), without even being increased to reflect cost-of-living increases. They also declared that if internet radio is to build businesses from the product of recordings, the performers and owners of those recordings should receive fair compensation. Opponents[who?] argued that the purchase price paid for Last.FM reflected that it was primarily a social network service that included a radio service.

On May 1, 2007, SoundExchange came to an agreement with certain large webcasters regarding the minimum fees that were modified by the determination of the Copyright Royalty Board. While the CRB decision imposed a $500 per station or channel minimum fee for all webcasters, certain webcasters represented through DiMA negotiated a $50,000 "cap" on those fees with SoundExchange.[20] However, DiMA and SoundExchange continue to negotiate over the per song, per listener fees.

SoundExchange has also offered alternative rates and terms to certain eligible small webcasters, that allows them to calculate their royalties as a percentage of their revenue or expenses, instead of at a per performance rate.[21] To be eligible, a webcaster had to have revenues of less than $1.25 million dollars a year and stream less than 5 million "listener hours" a month (or an average of 6830 concurrent listeners).[22] These restrictions would disqualify independent webcasters like AccuRadio, DI.FM, Club977 and others from participating in the offer, and therefore many small commercial webcasters continue to negotiate a settlement with SoundExchange.[23]

An August 16, 2008 Washington Post article reported that although Pandora was "one of the nation's most popular Web radio services, with about 1 million listeners daily...the burgeoning company may be on the verge of collapse" due to the structuring of performance royalty payment for webcasters. "Traditional radio, by contrast, pays no such fee. Satellite radio pays a fee but at a less onerous rate, at least by some measures." The article indicated that "other Web radio outfits" may be "doom[ed]" for the same reasons.[24]

On September 30, 2008, the United States Congress passed "a bill that would put into effect any changes to the royalty rate to which [record labels and web casters] agree while lawmakers are out of session."[25] Although royalty rates are expected to decrease, many webcasters nevertheless predict difficulties generating sufficient revenue to cover their royalty payments.[25]

In January 2009, the US Copyright Royalty Board announced that "it will apply royalties to streaming net services based on revenue."[26]
[edit] Popularity

In 2003, revenue from online streaming music radio was US$49 million. By 2006, that figure rose to US$500 million.[17]

A February 21, 2007 "survey of 3,000 Americans released by consultancy Bridge Ratings & Research" found that "[a]s much as 19% of U.S. consumers 12 and older listen to Web-based radio stations." In other words, there were "some 57 million weekly listeners of Internet radio programs. More people listen to online radio than to satellite radio, high-definition [sic] radio, podcasts, or cell-phone-based radio combined."[17][27]

An April 2008 Arbitron survey[28] showed that, in the US, more than one in seven persons aged 25–54 years old listen to online radio each week.[29] In 2008, 13 percent of the American population listened to the radio online, compared with 11 percent in 2007.

Internet radio functionality is also built into many dedicated Internet radio devices, which give an FM like receiver user experience.

source:http://en.wikipedia.org/wiki/Internet_radio


3. A webcast is a media file distributed over the Internet using streaming media technology to distribute a single content source to many simultaneous listeners/viewers. A webcast may either be distributed live or on demand. Essentially, webcasting is “broadcasting” over the Internet.

The largest "webcasters" include existing radio and TV stations, who "simulcast" their output, as well as a multitude of Internet only "stations". The term webcasting usually refers to non-interactive linear streams or events. Rights and licensing bodies offer specific "webcasting licenses" to those wishing to carry out Internet broadcasting using copyrighted material.

Webcasting is also used extensively in the commercial sector for investor relations presentations (such as Annual General Meetings), in E-learning (to transmit seminars), and for related communications activities. However, webcasting does not bear much, if any, relationship to web conferencing, which is designed for many-to-many interaction.

The ability to webcast using cheap/accessible technology has allowed independent media to flourish. There are many notable independent shows that broadcast regularly online. Often produced by average citizens in their homes they cover many interests and topics. Webcasts relating to computers, technology, and news are particularly popular and many new shows are added regularly.
Contents
[hide]

* 1 Origins
* 2 Examples
* 3 Wedcast
* 4 See also
* 5 References
* 6 External links

[edit] Origins

"Webcasting" was first publicly described and presented by Brian Raila of GTE Laboratories at InterTainment '89, 1989, held in New York City, USA. Raila recognized that a viewer/listener need not download the entirety of a program to view/listen to a portion thereof, so long as the receiving device ("client computer") could, over time, receive and present data more rapidly than the user could digest the same. Raila used the term "buffered media" to describe this concept.

Raila was joined by James Paschetto of GTE Laboratories to further demonstrate the concept. Paschetto was singularly responsible for the first workable prototype of streaming media, which Raila presented and demonstrated at the Voice Mail Association of Europe 1995 Fall Meeting of October, 1995, in Montreux, Switzerland. Alan Saperstein (Visual Data, now known as Onstream Media (Nasdaq:ONSM), was the first company to feature video webcasting in June 1993 with HotelView, a travel library of two minute videos featuring thousands of hotel properties worldwide.

On November 7, 1994, WXYC, the college radio station of the University of North Carolina at Chapel Hill became the first radio station in the world to broadcast its signal over the internet.[1][2]

The term webcasting was coined (in the early/mid 1990s) when webcast/streaming pioneers Mark Cuban (Audionet), Howard Gordon (Xing Technologies), William Mutual (ITV.net), Craig Schmieder (Applied Media Resources) and Peggy Miles (InterVox Communications) got together with a community of webcasters to pick a term to describe the technology of sending audio and video on the Net...that might make sense to people. The term netcasting was a consideration, but one of the early webcast community members owned a company called NetCast, so that term was not used, seeking a name that would not be branded to one company. Discussions were also conducted about the term with the National Association of Broadcasters for their books - Internet Age Broadcaster I and II, written by Peggy Miles and Dean Sakai.[citation needed]

The actual word "webcast" was coined[original research?] by Daniel Keys Moran in his 1988 novel The Armageddon Blues:
“ ... DataWeb News had done an in-depth on it not two weeks ago, and tourists had been trekking up into the New York hills ever since the webcast. ”

—page 191 of the Bantam paperback

Translated versions including Subtitling are now possible using SMIL Synchronized Multimedia Integration Language.
[edit] Examples

Virtually all the major broadcasters have a webcast of their output, from the BBC to CNN to Al Jazeera to UNTV in television to Radio China, Vatican Radio, United Nations Radio and the World Service in radio.

One of the earliest examples of a webcast occurred on August 13, 1998 in what is generally believed to be the first webcast wedding, between Alan K'necht and Carrie Silverman in Toronto Canada.[3][4]

The earliest webcast equivalent of an online concert was by Glasgow band Travis who on May 28, 1999 performed a setlist from their recent album The Man Who in a local internet cafe on Sauchiehall Street.[5]

A notable webcast took place in September 1999 to launch NetAid, a project to promote Internet use in the world's poorest countries. Three high profile concerts were to be broadcast simultaneously on the BBC, MTV and over the Internet: a London concert at Wembley Stadium featuring the likes of Robbie Williams and George Michael; a New York concert featuring Bono of U2 and Wyclef Jean; and a Geneva concert.

More recently, Live8 (AOL) claimed around 170,000 concurrent viewers (up to 400 Kbit/s) and the BBC received about the same (10 Gbit/s) on the day of the 7 July 2005 bombings in London. The growth of webcast traffic has roughly doubled, year on year, since 1995 and is directly linked to broadband penetration.

The first free Sunday morning webcast of a live worship service in the United States was initiated in January 2005 at Wekiva Presbyterian Church of Longwood, FL; this webcast ministry is ongoing.

Connecting Media was one of the first companies to do live webcasting using a special IFP Van (Internet Field Production) dedicated to webcasting.

Today, webcasts are being used more frequently and by novice users. Live webcasts enable the viewing of presentations, business meetings, and seminars etc. for those that telecommute rather than attend. Such sites offer live broadcasting as an affordable alternative to attending physical public speaking events expanding the viewing audience to anyone that has an internet connection. Other live webcasts are held completely online independent of any offline component. Webcast content network sites can enable users to find content that interests them by searching the site.

Private users can use social webcast forums such as YouTube or commercial webcast forums such as BrightTALK. Usually no sophisticated technical experience or equipment is required and content (usually limited to 10 or 30 minutes) can simply be uploaded.

Live sporting events, both local and national, have also quickly become frequent webcast subjects. With regard to smaller events such as Little League, amateur sports, small college sports, and high school sports, webcasting allows these events to have full audio or video coverage online when they may not be able to book standard radio or TV time. Websites like Meridix Webcast Network, Texas Sports Radio Network, SportsJuice, and others allow local schools, teams, and broadcasters to produce their own webcasts, which also have the advantage of being accessible to anyone with an internet connection (i.e. relatives several states away), unlike the range and market limitations of terrestrial radio and TV.
[edit] Wedcast

A wedcast is a webcast of a wedding.[6][7] It allows family and friends of the couple to watch the wedding in real time on the Internet. It is sometimes used for weddings in exotic locations, such as Cancun and the Riviera Maya]] Hawaii or the Caribbean, for which it is very expensive or difficult for people to travel to see the wedding in person.[6]

Webcasting a funeral is also a service provided by some funeral homes. Although it has been around for a decade, cheaper broadband, the financial strain of travel, and deployments to Iraq and Afghanistan have all lead to a recent increase in this phenomenon.[8]

source:http://en.wikipedia.org/wiki/Webcasting

4. A podcast (or non-streamed webcast) is a series of digital media files (either audio or video) that are released episodically and often downloaded through web syndication. The word usurped webcast in common vernacular, due to rising popularity of the iPod and the innovation of web feeds.

The mode of delivery differentiates podcasting from other means of accessing media files over the Internet, such as direct download, or streamed webcasting. A list of all the audio or video files currently associated with a given series is maintained centrally on the distributor's server as a web feed, and the listener or viewer employs special client application software known as a podcatcher that can access this web feed, check it for updates, and download any new files in the series. This process can be automated so that new files are downloaded automatically. Files are stored locally on the user's computer or other device ready for offline use, giving simple and convenient access to episodic content.[1][2] Commonly used audio file formats are Ogg Vorbis and MP3.

Academics at the Community, Journalism & Communication Research group at the University of Texas at Austin in the USA are proposing a four-part definition of a podcast: A podcast is a digital audio or video file that is episodic; downloadable; programme-driven, mainly with a host and/or theme; and convenient, usually via an automated feed with computer software.[3]
Contents
[hide]

* 1 Name
* 2 History
* 3 Trademarks
o 3.1 Trademark applications
o 3.2 Apple trademark protections
* 4 See also
* 5 References
* 6 External links

[edit] Name

The term "podcasting" was first mentioned by Larry King in The Guardian newspaper in a February 2004 article, along with other proposed names for the new medium.[4] It is a portmanteau of the words "pod"— from the name of Apple's portable media player, iPod—and "broadcasting".[2] The name may be misleading, as despite the etymology it has never been necessary to use an iPod, or, indeed, any other form of portable media player, to use podcasts; the content can be accessed using any computer that can play media files.[5] Use of the term "podcast" predates the addition of native support for podcasting to the iPod, or to Apple's iTunes software.[6] To avoid a term suggestive of "iPod", some use the term netcast instead of podcast, such as the TWiT.tv podcaster Leo Laporte.[7] A backronym has been posited where podcast stands for "Personal On Demand broadCAST".[8][9][10]
[edit] History
Please help improve this article by expanding it. Further information might be found on the talk page. (May 2009)
Main article: History of podcasting

Podcasting began to catch hold with the public in late 2004, though during the 1998–2001 dot-com era there were multiple "podcasts" done by major companies, such as Real Networks and ESPN.com.[citation needed] Many individuals and groups[who?] contributed to the emergence and popularity of podcasts. Adam Curry is credited with coming up with the idea to automate the delivery and syncing of textual content to portable audio players[11], and the first application to make this process feasible was iPodderX, developed by August Trometer and Ray Slakinski.

In June of 2005, Apple released iTunes 4.9 with native support for podcasts. While this made receiving podcasts more convenient, it effectively ended advancement of the podcast medium by independent developers. To add to the cooling factor, Apple issued Cease and Desist orders to many podcast application developers and service providers for using the term "iPod" or "Pod" in the name of their product.
[edit] Trademarks
The logo used by Apple to represent Podcasting
[edit] Trademark applications

On February 10, 2005, Shae Spencer Management LLC of Fairport, New York filed a trademark application to register podcast for an "online prerecorded radio program over the internet". On September 9, 2005, the United States Patent and Trademark Office rejected the application, citing Wikipedia's podcast entry as describing the history of the term. The company amended their application in March, 2006, but the USPTO rejected the amended application as not sufficiently differentiated from the original. In November, 2006, the application was marked as abandoned.[12]

As of September 20, 2005, known trademarks that attempted to capitalize on podcast include: Podcast Realty, GuidePod, PodGizmo, Pod-Casting, MyPod, Podvertiser, Podango, ePodcast, PodCabin, Podcaster, PodcastPeople, PodShop, PodKitchen, Podgram, GodPod and Podcast.[13] By February 2007, there had been 24 attempts to register trademarks containing the word "PODCAST" in United States, but only "PODCAST READY" from Podcast Ready, Inc. was approved. [14]
[edit] Apple trademark protections

On September 26, 2006, it was reported that Apple Computer started to crack down on businesses using the acronym "POD", in product and company names. Apple sent a cease-and-desist order that week to Podcast Ready, Inc., which markets an application known as "myPodder".[15] Lawyers for Apple contended that the term "pod" has been used by the public to refer to Apple's music player so extensively that it falls under Apple's trademark cover.[16] It was speculated that such activity was part of a bigger campaign for Apple to expand the scope of its existing iPod trademark, which included trademarking "IPODCAST", "IPOD", and "POD".[17] On November 16, 2006, the Apple Trademark Department stated that Apple does not object to third party usage of "the generic term" "podcast" to refer to podcasting services and that Apple does not license the term. However, no statement was made whether Apple believes they hold rights to it

source:http://en.wikipedia.org/wiki/Podcasting

Saturday, August 21, 2010

My Blog: The Communication Medium and Other Devices

This are examples of communication medium:







1. Electronic media are media that use electronics or electromechanical energy for the end user (audience) to access the content. This is in contrast to static media (mainly print media), which are most often created electronically, but don't require electronics to be accessed by the end user in the printed form. The primary electronic media sources familiar to the general public are better known as video recordings, audio recordings, multimedia presentations, slide presentations, CD-ROM and Online Content. Most new media are in the form of digital media. However, electronic media may be in either analog or digital format.

Although the term is usually associated with content recorded on a storage medium, recordings are not required for live broadcasting and online networking.

Any equipment used in the electronic communication process (e.g. television, radio, telephone, desktop computer, game console, handheld device) may also be considered electronic media.
History of development

* Transmission
o Wire
+ Telegraph 1795-1832
+ Facsimile 1843-1861
+ Telephone 1849-1877
+ Cable 1962 (Coaxial Standard)
+ Fiber Optics 1956-1970
o Wireless
+ Radio 1897-1920
+ Satellite 1958-1972
+ Free Space Optics 1960s
o Internet
+ Download 1969 (file transfer protocols)
+ Live Streaming 1996 (RTP Protocol)

* Display and Output
o Information Processing 1940's (Term)
o Galvanometer 1832
o Telegraph Sounder 1844
o Telephone Receiver 1849-1877
o Light Bulb 1801-1883
o Neon 1893-1902
o Teletype Receiver 1910
o CRT 1922
o Radio/Television Tuner 1894-1927
o Speaker/Headphones 1876-1928/1930s
o LED/LCD 1955-1962/1968
o Laser Light Show 1970s
o Computer Monitor 1950s/1976 (for PCs)
o Large Electronic Display 1985
o HDTV 1936 (Term) 1990s (Standards)
o HMD 1968-current



* Signal Processing
o Capture 1745 (Capacitor)
o Analog Encoding 1830's (morse code)
o Electronic Modulating 1832-1927
o Electronic Multiplexing 1853 (TDM)
o Digitizing 1903 (PCM Telephone)
o Electronic Encryption 1935-1945
o Online Routing 1969
o Electronic Programming 1943-current

* Electronic Information Storage
o Recording Medium
+ Punched card and Paper Tape 1725/1846
+ Phonograph Cylinder and Disk 1857-1958
+ Film 1876-1889
+ Magnetic Storage 1898-2003
+ RAM 1941-current
+ Barcodes 1952/1973 (UPC)
+ Laser Disc 1969-1978
+ Compact Disc/DVD 1982/1993-current
o Content Formats
+ Content in general 1877-current
+ Audio Recording 1877-current
+ Video Recording 1952-current
+ Digital File Formats
+ Database Content and Formats 1963-current

* Interactivity
o Control Panel
o Input Device
o Game Controller
o Handheld
o Wired Glove
o Brain computer interface (BCI)

[edit] Uses

Electronic media are ubiquitous in most of the developed world. As of 2005, there are reports of satellite receivers being present in some of the most remote and inaccessible regions of China. Electronic media devices have found their way into all parts of modern life. The term is relevant to media ecology for studying its impact compared to printed media and broadening the scope of understanding media beyond a simplistic aspect of media such as one delivery platform (e.g. the World Wide Web) aside from many other options. The term is also relevant to professional career development regarding related skill sets.

Primary uses of electronic media:

* Journalism
o News
* Marketing
o Advertising
o Graphic Design
* Education
o Professional Training
* Science
* Engineering
* Fine Art
o Video
o Digital photography
o Digital Art

*
o Experimental music



* Commerce
o Industry
o Corporate Communications
o Business Presentations
o Telecommuting
* Software Interfaces
* Computer Simulations
* Virtual Reality
* Entertainment
o Television
o Video Games
o Movies
o Music



* Government
o Infrastructure
+ Communications
+ Transportation
+ Public Services
o Military
* Nonprofit Services
* The electrical telegraph owned and built by Samuel Morse, one of the earliest known forms of electronic media.
Source * http://en.wikipedia.org/wiki/Electronic_media








2.RDM (lighting)
From Wikipedia, the free encyclopedia
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Remote Device Management or RDM is a protocol enhancement to USITT DMX512 that allows bi-directional communication between a lighting or system controller and attached RDM compliant devices over a standard DMX line. This protocol will allow configuration, status monitoring, and management of these devices in such a way that does not disturb the normal operation of standard DMX devices that do not recognize the RDM protocol.

The standard was developed by the ESTA Technical Standards [1] and is officially known as "ANSI/ESTA E1.20, Entertainment Technology - Remote Device Management over USITT DMX512"
Disclaimer

Information from this page should not be taken as authoritative source but as gateway to information as it becomes available. By no means should this article be used for the purposes of creating an RDM compliant device over any documents set forth from ESTA Technical Standards Working Group.
[edit] Technical Details
[edit] RDM Physical layer

The RDM protocol and the RDM physical layer were designed to be compatible with legacy equipment. All compliant legacy DMX512 receivers should be usable in mixed systems with an RDM controller (console) and RDM responders (receivers). DMX receivers and RDM responders can be used with a legacy DMX console to form a DMX512 only system. From a user’s point of view the system layout is very similar to a DMX system. The controller is placed at one end of the main cable segment. The cable is run receiver to receiver in a daisy-chain fashion. RDM enabled splitters are used the same way DMX splitters would be. The far end (the non console or splitter end) of a cable segment should be terminated.

RDM requires two significant topology changes compared to DMX. However, these changes are generally internal to equipment and therefore not seen by the user.

First, a controller’s (console’s) output is terminated. Second, this termination must provide a bias to keep the line in the ‘marking state’ when no driver is enabled.

The reason for the additional termination is that a network segment will be driven at many points along its length. Hence, either end of the segment, if unterminated, will cause reflections.

A DMX console’s output drivers are always enabled. The RDM protocol is designed so that except during discovery, there should never be data collisions. To assure this lack of collisions, while making possible implementation on different platforms, there are times when all line drivers are required to be disabled. If nothing more than the termination was done, the line would float to some unknown level. In that case one or more random changes might be read on the line. These random changes greatly decrease system accuracy. So the biasing of the line is required

To assure this, section 2.4.1 (Line Bias Networks) of the standard says; “The command port shall provide a means to bias the termination of the data link to a value of at least 245 mV and verified by using the test circuit described in Appendix F.”

The standard further states that, the biasing mean “shall be polarized such that Data+ of the data link is positive with respect to Data- the data link. The Line Biasing network shall maintain this bias when the data link is loaded with the equivalent of 32 unit loads and common mode voltage is varied over the range of +7 volts to -7 volts DC.”

The standard does not require any particular circuit for providing the basis and termination; however, the simplest method is often a passive pull apart network.

Whatever method is used must be tested with the chosen driver chip to see that the design combination still meets the requirement of E1.20. Tests are given in Appendix F of the standard. These tests are for design verification and are not required as production testing. Experience has shown many EIA485 drivers designed for 5 volt operation will pass the required tests. It is not so clear that all 3.3 volt parts will pass. In either case this performance must be verified. Details of the pull apart network and the tests can be found in ANSI E1.20 - 2006.
[edit] Protocol

RDM packets are inserted in-between the existing DMX data packets being used to control the lighting data. The DMX 512 specification always requires that DMX packets begin with the start code. The default Start Code is 0x00(also known as the Null Start Code). By using the start code 0xCC, RDM packets can be safely inserted between DMX data packets without older non-RDM aware devices attempting to read them.

The DMX 512 specification required DMX connectors to be a 5-pin XLR type, with only the first 3 pins being used (pins 4 and 5 were reserved for "future use"). Unfortunately, various manufacturers started using the final two pins for various, proprietary purposes, such as low-voltage power or proprietary talk-back protocols. As a result, the decision was made to have all RDM communication on pins 2 and 3. This raises data collision concerns.

The RDM standard addresses this problem by ensuring that in all cases (except discovery) only one device is authorized to be transmitting at any given time (somewhat similar to the token passing approach). Only the controller (of which there can be only one) can start an RDM exchange. Responders can speak only if spoken to. The controller will always initiate all RDM communication.

All RDM devices have a unique identifier (UID) that consists of a manufacturer ID and serial number.

RDM communication can be broken down into three types:

* Discovery
* Unicast communication
* Broadcast communication

[edit] Discovery

Discovery is the only situation in which data collisions can occur. The controller will ask some or all devices to identify themselves, and await a reply. A response will indicate to the controller that at least one device exists in the range of devices it polled. As more than one device might be responding at once, the controller cannot determine if only one, or more than one device responded, so it will then need to communicate directly with the device to determine it has been discovered correctly. By further refining its search to only certain ranges of UIDs in a binary search and noting discovered devices, the controller can identify all RDM devices on a network reasonably quickly.

The controller will need to regularly perform searches for new devices periodically, but does not need to re-search for existing devices.
[edit] Unicast communication

General communication with a specific fixture occurs in a request-response pattern. The controller sends the request to the device, addressing it by the device's UID. When the request has been sent, the controller relinquishes control of the DMX line for a given period of time, so the device can transmit its response. Unicast communication is the only way in which data can be retrieved from a fixture (other than its UID which can be obtained using the discovery mechanism mentioned above). If the device does not respond within a given period of time, the controller can assume communication has failed, and may retry.
[edit] Broadcast communication

To quickly send instructions to multiple fixtures, RDM allows for broadcast communication. This allows the controller to send an instruction to all devices, or all devices from one manufacturer. As more than one device might be receiving the message, responses are not permitted in broadcast communication.
[edit] Uses for RDM

Since the RDM protocol travels on top of the DMX512 protocol, most of its uses will be in the fields of architectural and stage lighting.

This protocol will change the way that Lighting Technicians setup and maintain their lighting rigs, It can provide:

* Identification and classification of connected devices (Fixtures, Dimmers, Splitters, etc...)
* Addressing of devices controllable by DMX512
* Status reporting of fixtures or other connected devices
* Configuration of fixtures and other DMX devices

[edit] Compatibility with existing DMX hardware

RDM was designed from the outset to work with existing DMX devices. The use of a different start code ensures all DMX-compliant devices that do not support RDM will simply ignore any RDM messages, however not all DMX devices have been made strictly to the DMX specification, and so devices that do not check the start-code of incoming DMX packets will try to interpret RDM messages as DMX packets.

Any devices that provide galvanic isolation or buffering on the DMX line (such as DMX splitters) have traditionally been designed to allow transmission in one direction: from the controller to the devices. As RDM requires bi-directional communication these devices will typically fail. Only devices that have been designed with RDM compatibility as a feature will typically work. Older DMX splitters that are not RDM compatible should still reliably send the DMX data, and block RDM communication.
[edit] Adoption

RDM was ratified in 2006. It took a while for it to be widely adopted. There are now several mainstream lighting consoles supporting RDM as well as a growing list of RDM “responders” such as color scrollers, dimmers, and moving lights. Data distribution products including wireless DMX/RDM links are now available.
[edit] Support

DMX512 / RDM testers and configuration tools are available. With these tools a system containing RDM responders can be addressed, configured, and monitored without requiring an RDM console. The introduction of test tools has greatly increased the ability to design and evaluate RDM controllers and responders. Some companies make RDM-injector devices that go between the DMX controller and the responders. They inject RDM packets into the DMX data stream.
[edit] Cross-compatibility

As with any relatively new protocol, some inter manufacturer compatibility issues have and will crop up. To overcome these problems the DMX community has taken several actions. The RDM Protocol Developer and User Forum exists to allow implementers to ask questions and work through potential problems. ESTA(USA) and PLASA (UK) are holding RDM plugfests several times a year. These allow RDM manufacturers to interface gear from other manufacturers with their own. This has led to greater inter-operability.
[edit] Compatibility with new technologies

RDM has been designed with the traditional DMX-512 serial interface in mind. It relies heavily on a few assumptions that could affect its compatibility with other lighting technologies.

RDM relies on there being only one controller on a single line, to manage its collision prevention. A number of products exist to allow multiple DMX streams from multiple controllers being merged into one DMX stream. While this is fairly trivial in a unidirectional environment, it becomes much more complex when RDM is involved, as it can quickly get very difficult to route the RDM responses from devices back to the correct controller.

RDM relies on devices replying within a given time-frame of a response completing. If a device does not begin responding in the correct time-frame, the controller will most likely retry its request or give up. In a DMX-only environment this is not a problem as the delay between the device and the controller is likely to be very, very short. If the DMX is being routed down an intermediary medium (such as down a TCP/IP (Ethernet) network or wireless interface) then this can cause some problems. In general, if the manufacturer has control over the intermediary interface (as they do for protocols such as wireless DMX), it is possible to forward on the RDM responses as they are being received, along with a proxy system for the discovery process to provide the illusion of the RDM communication occurring as normal.

If the manufacturer does not have control over the implementation of the intermediary interface (such as when using an Ethernet network) then it is virtually impossible to send RDM messages back to a DMX-based RDM controller. It is possible, however, to maintain RDM communication with DMX-based devices and an Ethernet-based controller. Since lighting controllers are already rapidly heading towards being entirely Ethernet-based, this is the form DMX/RDM devices are most likely going to be seen in the future. With both RDM and DMX communication originating on the Ethernet medium, being converted through an Ethernet-to-DMX output device, and then proceeding to DMX-based devices.
From: ESTA Technical Standards Working Group.
Source:http://en.wikipedia.org/wiki/RDM_%28lighting%29#Disclaimer



3.Terrestrial microwave – Terrestrial microwaves use Earth-based transmitter and receiver. The equipment look similar to satellite dishes. Terrestrial microwaves use low-gigahertz range, which limits all communications to line-of-sight. Path between relay stations spaced approx. 30 miles apart. Microwave antennas are usually placed on top of buildings, towers, hills, and mountain peaks.

4. Communications satellites – The satellites use microwave radio as their telecommunications medium which are not deflected by the Earth's atmosphere. The satellites are stationed in space, typically 22,000 miles above the equator. These Earth-orbiting systems are capable of receiving and relaying voice, data, and TV signals.

5. Cellular and PCS Systems – Use several radio communications technologies. The systems are divided to different geographic area. Each area has low-power transmitter or radio relay antenna device to relay calls from one area to the next area.

6.Wireless LANs – Wireless local area network use a high-frequency radio technology similar to digital cellular and a low-frequency radio technology. Wireless LANS use spread spectrum technology to enable communication between multiple devices in a limited area. Example of open-standard wireless radio-wave technology is IEEE 802.11b.

7. Bluetooth – A short range wireless technology. Operate at approx. 1Mbps with range from 10 to 100 meters. Bluetooth is an open wireless protocol for data exchange over short distances.

8.The wireless Web – The wireless web refers to the use of the World Wide Web through equipments like cellular phones, pagers, PDAs, and other portable communication devices. The wireless web service offers anytime/anywhere connection.
Source:http://en.wikipedia.org/wiki/Computer_Networks_and_Internet_Technology#Wireless_technologies

This are some devices that use in communication,

Monday, August 2, 2010

SCHOLARSHIP OF LAVERDAD CHRISTIAN COLLEGE

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